Monday - Friday, June 10 - 21, 2019
9:00 am - 4:00 pm
York School Campus
9501 York Road, Monterey
Deadlines & tuition
Summer 2019 tuition is $1,300. Families who register after April 30 will be charged a tuition of $1,550. Due with the registration form is a $300 non-refundable deposit, which will be applied toward tuition. The remaining tuition balance is due by May 15 for early registration and May 31 for regular registration. Checks should be made payable to York School. Tuition includes basic course materials and lunch.
Stanford Honors Academies are two-week intensive courses on specific topics offered in select locations in collaboration with a local school or education organization. Instructors are typically Stanford graduate students, researchers, visiting scholars, or fellows who are experts in their fields and bring their particular knowledge into each class.
Expert instructors and engaging interactive workshop format. Class sizes are small for an exciting experience.
In-depth exploration of advanced topics that are not typically offered in school curriculum.
Students receive a certificate of completion and a written evaluation from the instructor upon completion of the course.
SELECTION & ELIGIBILITY
Admission is selective. Students will be chosen based on:
- School Recommendation
- Academic Record
- English Proficiency
Artificial Intelligence/Game Design
This course is an introductory overview of the ideation to creation for designing video games. This course will provide an overview of various game engines in the field, i.e., Game Maker Studio 2, Renpy, Scratch and Unity. Students will get a basic overview of video game design. Projects will focus on creating and designing game concepts both digital and non-digital. At the end of this class, students will have their own games such as a board game, a level of simple Super Mario 2D game, a 2D visual novel, and a simple 3D car driving game.
Instructor: Hadiseh Gooran
Hadiseh Gooran is a Computational Media graduate student at UCSC. Her concentration is Video Game Design, Interaction Design, Educational Games, and also 3D Modeling and Animation.
How many writers does it take to tell a story? Despite the persistent myth of the solitary genius, many of today’s most beloved narratives come from a roomful of writers. Students in this class will write short fiction in a highly-collaborative class environment. As a group, we will generate ideas and respond to a variety of high-energy writing exercises designed to jump start each student’s personal creative vision. In addition to group-brainstorming, students will support each other’s writing by giving feedback in the form of full-class and small-group workshops, and the entire class will collaborate on an introduction to an anthology of stories to which each class member will contribute. Students in this class will learn the basics of fiction writing, develop their collaboration skills, and gain confidence in their creativity.
Instructor: Emma Catherine Perry
Emma Catherine Perry is a PhD student in the English department at UGA. Her research centers on feminist methodologies, posthuman rhetoric, and techno-futurisms. She is currently at work on a collection of essays that looks at gender, labor, and automation and a collection of poetry.
Design Thinking/Digital StoryTelling
Design Thinking is a human-centered, prototype-driven innovation process. The Design Thinking approach has been adopted by some of the world's leading brands, such as Apple, Google, Samsung, and GE, and is being taught at leading universities around the world, including Stanford and Harvard. It is also becoming the prominent approach used to solve problems in almost all industries, from aeronautics, medical care, and technology to non-profits, business, and education.
This co-taught, project-based course emphasized visual Design Thinking through its focus on photography. Students not only developed an understanding of the fundamental concepts, methods, and mindsets of the Design Thinking approach, but also had the opportunity to refine their visual literacy through explorations of color, photographic composition, and lighting. They learned experientially, whether by going on a field trip to take photos, by analyzing the work of Picasso and following him in learning the art of “painting with light,” or by playing with the changes that color makes to photos. Through this creative, interactive process students also polished their social-emotional skills, built creative confidence, and enhanced their problem-solving capabilities.
Instructors: Bill Scott and Joel Simon
Joel Simon is a Documentary and Fine Art Photographer. Joel Simon studied with Leo Holub at Stanford and has worked as an editorial and fine art photographer for four decades. His documentary assignments have taken him to nearly every country across the globe. He is as at home photographing beneath the ocean’s surface as he is on land. His work has been published in Vanity Fair, Time, GEO, Conde Naste Traveler, Aqua, the Chicago Tribune, Sunset and Skin Diver, and he maintains an extensive portfolio of Stanford University images. His work may be viewed at joelsimonimages.com. Joel teaches in Stanford’s Continuing Studies program and has taught in students in the SPCS Summer Institute and Humanities Institute.
Bill Scott brings more than 100 quarters’ worth of learning and teaching at Stanford. With four decades of classroom experience focusing on selected areas of product design, engineering visualization, and collaborative creativity, Bill delights in integrating and introducing personal experiences related to architecture, mechanical engineering, audio-visual digital studies, and entertainment design. Current interests center around international large-scale public water features.